In the 9 years since we launched the submission form on our website, we have received nearly 3,000 game submissions, many of which were eligible based on our guidelines. Alan reviews all submissions and shares some with me, and if I’m intrigued, we request a prototype and interact a little with the designer to see […]
In the 9 years since we launched the submission form on our website, we have received nearly 3,000 game submissions, many of which were eligible based on our guidelines.
Alan reviews all submissions and shares some with me, and if I’m intrigued, we request a prototype and interact a little with the designer to see how they communicate. Finally, if we both think the game could be a Stonemaier game, we share it with the rest of the team (conceptually and on the table) to make sure we’re not overlooking anything.
Of those games, how exactly do we decide which games to publish?
It boils down to a series of questions we ask ourselves:
Importantly, these questions also apply to games I try to design. There are multiple checkpoints throughout my design process when I share the status of a design (through video and playtests) with my team, and if we don’t answer the above questions affirmatively, the game does not get published.
Keep in mind that these questions are in addition to all the guidelines and tenets listed on our submission page. Many games check the submission boxes, but in the end it’s a very subjective decision. We’ve passed on games that went on to be successful with other publishers, and I’m always happy to see that they found the right home.
Also, in full transparency, I think we’ve been “wrong” about some games we’ve published in that at least one of the answers to these questions wasn’t as much of a full “yes” as we originally thought. I don’t regret publishing them, but those misses are a good opportunity for me to evaluate the process and the questions asked along the way.
What do you think of these questions? If you’re a publisher, how exactly do you decide which games to publish?

Also read: How to Pitch (and Not Pitch) Your Game to Stonemaier Games
If you gain value from the 100 articles Jamey publishes on this blog each year, please consider championing this content! You can also listen to posts like this in the audio version of the blog.
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | Elevating Wingspan Pocket: PPC Product Design Playtests | 0 | 5 | 06-07-2026 |
| 2 | A “New” Twist on Showcasing Our Games on Facebook | 0 | 5 | 11-06-2026 |
| 3 | The Current State of Digital Versions of Tabletop Games (2026) | 0 | 5 | 09-07-2026 |
| 4 | A Sneak Preview Worth Paying For | 2 | 6 | 22-06-2026 |
| 5 | Дмитрий Чернышенко: Конкурс «Ты в игре» всероссийский не на словах, а на деле – 27 тыс. заявок от участников | 5 | 7 | 03-07-2026 |
| 6 | Около 400 заявок подано в Роскачество на присуждение премии в области качества | 0 | 0 | 28-02-2020 |
| 7 | Более 5 тыс. человек подали заявки на участие в чемпионате ArtMasters | 0 | 0 | 04-08-2020 |
| 8 | Более 3 тыс. заявок поступило на форум "Арктика - территория диалога" в Архангельске | 0 | 0 | 14-01-2019 |
| 9 | Более 3 тыс. компаний в Москве подали документы на получение субсидии | 0 | 0 | 04-06-2020 |
| 10 | Проходите ли вы игры которые покупаете? | 0 | 5 | 25-06-2026 |