The biggest reason Stonemaier Games hasn’t returned to crowdfunding is the gap between asking customers for payment and actually delivering the product to those customers. Even if a game is 99% production ready leading into the campaign, roughly 6 months are needed for pre-production, production, and freight shipping. So I’m always fascinated when publishers employ […]
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | Why Ala Carte Isn’t Feasible at Scale | 0 | 5 | 29-06-2026 |
| 2 | The Current State of Digital Versions of Tabletop Games (2026) | 0 | 5 | 09-07-2026 |
| 3 | Elevating Wingspan Pocket: PPC Product Design Playtests | 0 | 5 | 06-07-2026 |
| 4 | A Unique Strategy for Creating and Crowdfunding Games: 6 Questions for Best With 1 | 0 | 5 | 02-07-2026 |
| 5 | Duel of Meloch: The Most Cross-Compatible Product We’ve Ever Made | 0 | 5 | 25-06-2026 |
| 6 | How Do We Decide Which Games to Publish? | 0 | 5 | 18-06-2026 |
| 7 | Настольные новости "одной строкой" за последнюю неделю. Делитесь своими мыслями ... | 0 | 5 | 02-07-2026 |
| 8 | 🎲 Покорители космоса · Space Explorers ━━━━━━━━━━━━━━━━━━━━━━━━ ✅ Выгодно Цена ... | 0 | 7 | 08-07-2026 |
| 9 | Brendan "PlayerUnknown" Greene "moves forward with a smaller team", as Prologue: Go Wayback! studio struggles to find funding | 0 | 5 | 20-06-2026 |
| 10 | Metrics that matter: How to prove the business value of DevEx | 5 | 8 | 23-02-2026 |