Historically, we put our games through a gauntlet of local playtesting, development, blind playtesting, data analysis, copyediting, and proofreading, plus a few pre-production copy playtests (typically by coworker Joe and then me and my St. Louis coworkers). Most of these playtests focus on making the game as fun, functional, balanced, and intuitive as possible. But […]
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|---|---|---|---|---|
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| 6 | Best video game design: Crafting immersive gaming experiences | 5 | 7 | 28-08-2025 |
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| 8 | Talking About Games: Death & Preservation | 0 | 5 | 11-06-2026 |
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| 10 | How to get a job in product and service design | 0 | 5 | 13-10-2025 |