Publisher: Earl of Fife GamesAdventure awaits in the pages of the Scalemail Core Rulebook!
A sinister fog known as the Murk has consumed the southern lands, bringing despair and hopelessness to any who enter its mists. Powerful magic has kept it from enveloping the Northern Kingdoms, but it is only a matter of time before it seeps its way in and wipes joy from the world.
The world of Motus needs bold Adventurers to seek out lost relics and ancient knowledge in the hope that something will be found to stem the Murk’s inexorable expansion. If the fog wasn’t bad enough, some see the plight of the Murk as an opportunity to grab power and dangerous monsters still roam the lands in search of prey.
Are you bold enough to take up sword and staff and venture out into the wilds of the Northern Kingdoms? Will you delve into musty tombs to seek your fortunes, or will you hunt down terrible beasts before they consume the innocent? Scalemail lets you and your friends tell whatever fantasy stories you like, with features like:
A simple OSR inspired game mechanic that is easy to learn for new and experienced players. Pick up a d20 along with another die based on one of your Attributes and the challenge of the task, and if you beat the Difficulty you succeed! Players make all the rolls, allowing the Narrator to focus on telling the story.
9 Ancestries including classic fantasy options such as elves and orcs, and unique choices like the undead Remnants and uplifted animals known as Wilder. You customize your Ancestry by picking from various traits, making them unique from any others within your group.
3 Classes that contain 7 different Paths each, giving you options from Assassins to Sorcerers to Diplomats. As you advance, you choose Path traits to customize your career or you can dip into other Paths to diversify your skills.
Rules for environmental dangers, downtime activities between adventures, and devious traps that make every step in the dungeon dangerous.
An extensive bestiary of enemies to challenge your adventurers at any level, including deadly Multi-Stage Menaces that serve as end bosses for different stages of your story.
Rules for Solo Play based on the core mechanic of the game, so you can tell your own stories!
Everything you need is in a single book, so start adventuring today before the Murk consumes the world!
Price: $15.00
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