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Lords of Falkenhof

Дата публикации: 22-06-2026 17:24:02

Publisher: Dark Dice AdventuresLords of Falkenhof
You are the last heir of a dying house.
A sealed letter brings you to the forgotten borderlands of Falkenhof, where the old Blackthorn Manor watches over a ruined hamlet, abandoned fields, broken roads, and woods full of hungry things. The crown has given you one final chance: restore the land before the next tax season, or lose everything your family once ruled.
But Falkenhof is not empty.
Bandits stalk the roads. The dead stir beneath the old shrine. Strange lights burn in the marsh. Ancient powers sleep under black water. Every week matters, every project costs coin, and every expedition may decide whether your settlement survives or falls into darkness.
Lords of Falkenhof is a dark fantasy sandbox campaign for Shadowdark RPG, built around exploration, settlement restoration, dangerous dungeons, and player-driven choices. Rebuild your manor, attract settlers, secure food, raise defenses, uncover old secrets, and carve a future out of a land that does not want to be saved.
Adventure Summary
The characters inherit Blackthorn Manor and the ruined hamlet of Falkenhof, a forgotten holding on the eastern edge of the realm. Once a proud settlement, Falkenhof has fallen into poverty, fear, and decay. Its fields are abandoned, its shrine is defiled, its roads are unsafe, and its people are barely surviving.
The crown grants the characters one final chance: restore Falkenhof before the next tax season, or the land will be reclaimed.
From this point forward, the campaign becomes a race against time. The characters must explore the surrounding wilderness, clear dangerous locations, recover lost resources, attract new settlers, and invest treasure into rebuilding the manor and village. Each passing week brings hard choices: repair the mill or secure the roads, feed the people or raise defenses, chase rumors or prepare for the next threat.
As Falkenhof grows, old enemies begin to stir. Bandits, undead, marsh-born horrors, and forgotten powers all threaten the fragile settlement. What begins as a simple inheritance soon becomes a struggle to decide the fate of an entire borderland.
Build, Restore, and Rule
Lords of Falkenhof gives the characters a place to call their own.
The ruined hamlet is not just a starting location. It is the heart of the campaign. Players can restore buildings, improve defenses, reopen trade, repair old roads, rebuild the shrine, expand food production, and turn a broken settlement into a living domain.
The settlement is tracked through simple, gameable resources:
Food determines how many people Falkenhof can support.
Population represents settlers, workers, families, and new arrivals.
Security measures how safe the hamlet is from bandits, beasts, undead, and worse.
Every week, the characters decide how to spend their time and treasure. Do they invest in the mill, clear the old shrine, build a barracks, improve the fields, or follow rumors into the wilderness? These choices shape the future of Falkenhof and create long-term consequences without slowing down play.
A Sandbox Built for Long-Term Campaign Play
Lords of Falkenhof is designed to provide a strong foundation for an ongoing campaign.
The players begin with a clear goal, a home base, and immediate problems to solve. From there, the campaign opens outward. The more they restore Falkenhof, the more the region responds. New settlers arrive. Threats grow bolder. Old secrets rise to the surface.
Explore the Borderlands
The lands around Falkenhof are dangerous, strange, and full of opportunity.
Characters may travel through ruined roads, dark woods, haunted marshes, abandoned shrines, forgotten tombs, lonely riversides, and broken places where old powers still linger. Some locations offer treasure. Others offer answers. Many offer death.
The region is built for open-ended exploration. Rumors, wilderness encounters, settlement events, and dangerous sites all push the players toward action while leaving the final choices in their hands.
Features
170+ pages of sandbox content
A complete borderland region centered on the ruined hamlet of Falkenhof
A strong campaign premise that gives players a clear goal from session one
Rules for restoring Blackthorn Manor and rebuilding the settlement
Weekly domain turns using Food, Population, and Security
Dozens of buildings, upgrades, projects, and settlement improvements
A living home base that grows, suffers, and changes through player choices
Dangerous wilderness locations, rumors, events, and encounters
Dungeons, ruins, marsh horrors, undead threats, and forgotten shrines
Long-term campaign support through downtime, rebuilding, exploration, and domain play
Designed for open-ended play, meaningful choices, and emergent stories
Easy to drop into an existing campaign or run as a full sandbox campaign
Compatible with the fast, deadly, old-school spirit of Shadowdark RPG
Perfect For Groups Who Want
A campaign with a strong home base
Settlement management without heavy bookkeeping
Old-school exploration with modern pacing
A clear long-term goal beyond “clear the dungeon”
Dangerous choices, meaningful downtime, and visible progress
A dark fantasy region that can support many sessions of play
Restore the manor. Feed the people. Hold the roads. Survive the dark.
Falkenhof is yours now.
Launch Discount
To celebrate the release of Lords of Falkenhof, the PDF is available at a special launch price.
Launch Price: $14.95 ($19.95)
Print Editions
Softcover and hardcover editions of Lords of Falkenhof are planned and will be available soon!
Price: $14.95

Классификация: Культура

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