Been working in the FiveM space for a long time now, and I’ve noticed a serious lack of clear, up-to-date guides when it comes to building custom interiors (MLOs) using Blender with Sollumz 2.8.0,
especially for people who aren't already deep into the modding scene. So I wrote one.
It’s aimed at anyone trying to make their own interiors from scratch using Blender, whether you’re building something basic for your server or finally fed up with relying on broken maps and ghost devs.
What’s in the guide:
Installing Blender and setting up Sollumz 2.8.0 properly
Creating YDRs and YBNs with collisions that actually work
Exporting clean interiors with working lighting and shadows
Handling props, embedded textures, portals, and LODs
Screenshots + explanations throughout
Troubleshooting the weird bugs Sollumz throws at you
Tips for testing inside FiveM and checking for map issues
Two versions available:
Free basic guide (hosted on my personal site)
New (June 2026): I've written a full updated walkthrough for Sollumz 2.8.x covering the new native binary export, Blender 5.x compatibility, and server deployment. ajthe.dev/sollumz-guide
Full version
Gumroad: https://ajthedev.gumroad.com/l/ComprehensiveFiveMModelling
Goes deeper into workflows, lighting control, and clean optimisation. If you find the free one useful, the paid version expands everything and saves a lot of time.
About me (if you care):
Dev for 17+ years (turning 32 this week)
Been using Blender since v2
Sollumz since version 0.8
Deep in the FiveM world since 2017
Still working with server owners, solo devs, and RP creators trying to make maps that don’t implode
Happy to answer any questions in the thread.
Also open to improving the guide — if there’s anything missing that’s tripped you up, drop it here and I’ll either explain or add it to the next update.
Cheers,
AJ (aka AJTheDev)
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