Вход на сайт

Просмотр новости

Найдите то, что Вас интересует

It took roughly two years and "one of the most expensive art assets ever" to get Cyberpunk 2077: Phantom Liberty's Chimera tank fight right

Дата публикации: 25-09-2026 12:12:55

CD Projekt Red has shared some insight into Cyberpunk 2077: Phantom Liberty's fantastic Chimera tank boss fight, explaining it took two years to get the complicated sequence right. Read more

Основное содержимое страницы с новостью.

Bullet Hell.

the chimera boss in rubble with a red glow beneath it and president myers pointing a gun at it Image credit: Eurogamer/CD Projekt RED

CD Projekt Red has shared some insight into Cyberpunk 2077: Phantom Liberty's fantastic Chimera tank boss fight, explaining it took two years to get the complicated sequence right.

In the latest episode of AnsweRED, the official CD Projekt Red podcast, game director Gabe Amatangelo and creative director Igor Sarzyński discussed the Chimera tank in a section focused on production challenges the team faced when making Cyberpunk 2077.

Here's the Cyberpunk 2077: Phantom Liberty live action trailer.Watch on YouTube

"Sometimes we're making content that's a nexus point of different disciplines - the Chimera is a great example of that," Amatangelo explained. "It was gameplay, narrative, art, worldbuilding. I remember [art director] Paweł Mielniczuk and I were sending each other emails of various different military equipment of those guns, what are those called? they go 'Brrrrrrrr' [imitating a big machine gun] We wanted it to terrify you when it came up."

"I think when we were iterating, it was two years to make this boss fight work," said Mieniczuk. "We were iterating over and over." Amatangelo added that there were "so many moving parts ... Sometimes it was too gameplay, sometimes it was too narrative, sometimes too art demonstration. It was about striking a balance and I think the three of us got into it and went, 'Okay beat by beat, let's do this.'"

In the end, said Mielniczuk a little later in the conversation, "We were doing the tank I think four times, changing equipment,the weapons." Sarzyński added: "One of the most expensive art assets I think ever."

That cost would prove to be worth it. The Chimera tank fight stands out as an exceptionally exciting moment in a DLC expansion packed full of them. Former Eurogamer managing editor Tom Senior described Phantom Liberty as a "remarkable expansion and bittersweet end" for the game.

Mentioned in this article

Схожие новости

#Наименование новостиТональностьИнформативностьДата публикации
1After nearly 19 years in development hell, Ubisoft's Beyond Good & Evil 2 is somehow still showing signs of life016.0125-09-2026
2Roman Sands Re:Build review - a fiendish immersive sim drenched in a vaporwave glitchcore palette07.824-09-2026
3Rockstar reveals a £350 box of naughty GTA 6 collectables you definitely wouldn't get through airport security016.6424-09-2026
4DLSS 5 mit ReShade installieren: Anleitung, Einstellungen und kompatible Spiele012.5805-09-2026
5The Blood of Dawnwalker's divisive time mechanic was once much stricter, but it was loosened because of "fear" around the game010.1424-09-2026
6Когда выйдет GTA VI, кто станет главными героями и чем новая часть будет отличаться от GTA V010.6503-09-2026
7It’s Time for Siliconera’s 2026 Site Survey012.6725-09-2026
8Anime fans, there’s a new one to watch08.4408-09-2026
9Resident Evil Requiem's made over $500m since release, but the new film didn't have as big of an impact as Capcom's price drops09.4325-09-2026
10Schattenflotte: Warum Deutschland Putins Tanker nicht einfach stoppen kann06.0501-09-2026

Классификация: . Схожих патентов: 0. Схожих новостей: 10. Тональность: 0. Информативность: 10.39. Источник: www.eurogamer.net.