S-Game has revealed that Phantom Blade Zero will support Path Tracing on PC. We’ve known that the game would support Ray Tracing, but this is the first time we’re hearing that there will be support for Path Tracing. According to S-Game, players will need an NVIDIA GeForce RTX 5060 for gaming with Ray Tracing. With … Continue reading Phantom Blade Zero Will Support Path Tracing on PC →
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S-Game has revealed that Phantom Blade Zero will support Path Tracing on PC. We’ve known that the game would support Ray Tracing, but this is the first time we’re hearing that there will be support for Path Tracing.
According to S-Game, players will need an NVIDIA GeForce RTX 5060 for gaming with Ray Tracing. With this GPU, you will be able to run it at 1080p/60FPS with upscaling enabled.
To use Path Tracing, you will need an NVIDIA GeForce RTX 5080. With this GPU, you can run the game at 4K/60FPS with upscaling enabled.
Phantom Blade Zero is an action RPG, inspired by Devil May Cry and Sekiro, and powered by Unreal Engine 5. This won’t be another Souls-like game. This is crucial to note, as initially, a lot thought this would be another Dark Souls clone. According to the devs, it won’t be.
S-Game plans to release Phantom Blade Zero on October 29. As we’ve already reported, the game will also be using the Denuvo anti-tamper tech.
Enjoy and stay tuned for more!


John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved – and still does – the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the “The Evolution of PC graphics cards.”
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