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The Alters: Last Variable Research Guide

Дата публикации: 15-07-2026 06:32:28


In this guide, we'll tell you how The Alters: Last Variable research works, how to unlock more research items, and how you can increase your Qubit level so you can unlock new technologies.
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Suit Upgrade IExploration1–26:0050 Phased RapidiumPhysicistN/AIncreases the capacity of the Suit Battery to 8 bars and radiation resistance to 20%.Polygonal Scanner UpgradeExploration1–2 N/A N/AUnlocks a mode that enables you to search for the Data Storage requested by the Chemist.Hook UpgradeExploration1–2N/AN/AN/AUnlocked by DefaultThe Hook Upgrade allows you to climb walls that are too high to reach with the regular Climbing Hook.Roots Blockades DrillingExploration1–2 N/A N/AReinforces the drill, allowing you to drill through Roots Blockades.Cheaper BatteriesExploration1–210:00N/AGeologistN/AWith the cheaper battery upgrade, crafting a suit battery requires 50% less Organics.Hub PylonExploration1–210:00N/APhysicistN/AUnlocks a hub pylon, which has a much greater range than a standard pylon.Probes Upgrade IExploration1–210:00N/APhysicistN/AThe number of scanner probes rises to 8. The connection range between probes is longer.Luminator Density IExploration1–26:00N/AChemistSuit Upgrade IIncreases the density of the Luminator's light by 25%, allowing for quicker anomaly neutralization.Luminator Range IExploration1–26:00N/AChemistSuit Upgrade IIncreases the Luminator's maximum range by 25%.Anomaly Shield +1Exploration1–26:00N/ABiologistSuit Upgrade IAn Anomaly Shield neutralizes the radiation from walking into an anomaly. A basic shield can only survive one encounter with an anomaly. This research adds 1 charge to the Anomaly Shield.Quick CraftingExploration1–26:00N/ABiologistSuit Upgrade IUnlocks the ability to quickly craft Drill Charges, Suit Batteries, and Shield Recharges outside the Base.Cheaper ClimbingExploration1–210:00N/AGeologistCheaper BatteriesReduces the energy cost for medium and high climbs by 50%.Probes Upgrade IIExploration310:00N/APhysicistProbes Upgrade IThe number of scanner probes rises to 10. The connection range between probes is even longer.Luminator Density IIExploration36:00N/AChemistLuminator Density IIncreases the density of the Luminator's light by 100%, allowing for quicker anomaly neutralization.Luminator Range IIExploration36:00N/AChemistLuminator Range IIncreases the Luminator's maximum range by 30%.Anomaly Shield +1Exploration36:00N/ABiologistAnomaly Shield +1An Anomaly Shield neutralizes the radiation from walking into an anomaly. A basic shield can only survive one encounter with an anomaly. This research adds 1 charge to the Anomaly Shield.Suit Upgrade IIExploration36:0050 Phased Rapidium, 50 ProxyliumPhysicistSuit Upgrade IIncreases the capacity of the sSuit Battery to 10 bars and radiation resistance to 50%.Increased ALX RecoveryExploration46:00N/AChemistLuminator Density II, Luminator Range II, Anomaly Shield +1Increases the amount of ALX collected after neutralizing an anomaly by 40%.Anomaly Shield +1Exploration46:00N/ABiologistSuit Upgrade IIAn Anomaly Shield neutralizes the radiation from walking into an anomaly. A basic shield can only survive one encounter with an anomaly. This research adds 1 charge to the Anomaly Shield.Energy Gates InversionExploration46:00N/APhysicistSuit Upgrade IIUnlocks the ability to reverse the polarity of an Energy Gate with the Luminator. After being illuminated, the Gate will completely refill your Suit Battery.Free ClimbingExploration46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidGeologistSuit Upgrade IIReduces the energy cost for medium and high climbs to 0.ALX-Organics ConversionEconomy1–26:00N/AChemistN/AUnlocks the technology needed to convert ALX to Organics in the Refinery.Enriched Metals Efficiency IEconomy1–26:00N/AChemistN/AMining and refining Enriched Metals is 15% faster.Non-Metals Efficiency IEconomy1–26:00N/AChemistN/AMining Minerals, Rapidium, and Organics is 15% faster.BCI Outposts UpgradeEconomy1–2 N/A N/ABoosts the efficiency of outposts through the use of a brain-computer interface.Better PhasersEconomy1–2 N/A N/ABoosts the efficiency of Phasers.Metals Efficiency IEconomy1–26:00N/AGeologistN/AMining Metals is 15% faster.ALX-Metals ConversionEconomy36:00N/AChemistALX-Organics ConversionUnlocks the technology needed to convert ALX to Metals in the Refinery.Adv. Enriched Metals OutpostEconomy1–26:0050 Phased RapidiumGeologistEnriched Metals Efficiency IUnlocks an advanced Enriched Metals Mining Outpost that is 30% faster than a basic one.Adv. Non-Metals OutpostEconomy1–26:0050 Phased RapidiumChemistNon-Metals Efficiency IUnlocks an advanced Non-Metals Mining Outpost for mining Rapidiium, Organics, and Minerals that is 40% faster than a basic one.Non-Metals Efficiency IIEconomy1–26:00N/AChemistAdv. Non-Metals OutpostMining Minerals, Rapidium, and Organics is 15% faster.Adv. Metals OutpostEconomy1–26:0050 Phased RapidiumGeologistMetals Efficiency IUnlocks an advanced Metals Mining Outpost that is 30% faster than a basic one.Metals Efficiency IIEconomy36:00N/AGeologistAdv. Metals OutpostMining Metals is 15% faster.ALX-Minerals ConversionEconomy36:0050 Phased Rapidium, 50 ProxyliumChemistALX-Organics ConversionUnlocks the technology needed to convert ALX to Minerals in the Refinery.Enriched Metals Efficiency IIEconomy36:00N/AChemistAdv. Enriched Metals OutpostMining and refining Enriched Metals is 15% faster.Enriched Metals Efficiency IIIEconomy36:00N/AChemistEnriched Metals Efficiency IIMining and refining Enriched Metals is 15% faster.Automatic OutpostEconomy36:0050 Phased Rapidium, 50 ProxyliumPhysicistAdv. Enriched Metals OutpostUnlocks Automatic Mining Outposts that don't require an operator. One workday of an Automatic Outpost equals 7 hours of human work on a basic outpost.Metals Efficiency IIIEconomy36:00N/AGeologistMetals Efficiency IIMining Metals is 15% faster.ALX Conversion EfficiencyEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidChemistALX-Organics ConversionReduces the amount of ALX needed for conversion.Enriched Metals Efficiency IVEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidChemistEnriched Metals Efficiency IIIMining and refining Enriched Metals is 25% faster.Automatic Outpost EfficiencyEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidPhysicistAutomatic OutpostIncreases the efficiency of an Automatic Mining Outpost to the equivalent of 9 hours of human work on a basic outpost.Metals Efficiency IVEconomy46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidGeologistMetals Efficiency IIIMining Metals is 25% faster.Gamer's DenBase1–26:00N/APhysicistN/AUnlocks the Gamer's Den module.Park with BenchBase1–210:00N/ABiologistN/AUnlocks a Park with Bench where an Alter can relax in his free time.RecyclerBase1–210:00N/A N/AModule that produces Organics daily. The more people in base, the more Organics are produced.Magnetic Storm AnalysisBase1–2N/AN/AN/AUnlocked by DefaultAnalyze Magnetic Storms and research a way to predict them.Base Maintenance WorkplaceBase1–210:00N/APhysicistN/AUnlocks a second workplace in the Base Maintenance module.Base Expansion IIBase1–214:0050 Phased RapidiumGeologistN/AEnables you to build in sturdier soil.Medium StorageBase1–26:00N/APhysicistBase Expansion IIUnlocks the Medium Storage module with a capacity of 300. A Medium Storage is 4 times wider and 2 times shorter than a Small Storage, and its mass is 65.Large StorageBase1–26:0050 Phased RapidiumPhysicistMedium StorageUnlocks the Large Storage module with a capacity of 700. A Large Storage is 4 times wider than a SmalL Storage and its mass is 140.Radiation RepulsorBase1–26:0050 Phased RapidiumBiologistBase Expansion IIUnlocks a Radiation Repulsor Module which makes Radiation Filters more efficienct. With enough Repulsors your Filters won't ever need replacement.Contemplation RoomBase1–26:00N/ABiologistBase Expansion IIUnlocks a Contemplation Room where a distressed Alter can get better alone or in the company of the Geologist.GymBase1–26:00N/ABiologistBase Expansion IIUnlocks a Gym module where an Alter can exercise in his free time.Base Expansion IIIBase314:0050 Phased Rapidium, 50 ProxyliumGeologistBase Expansion IIEnables you to build in sturdier soil.Module Shields IBase36:0050 Phased Rapidium, 50 ProxyliumPhysicistBase Expansion IIIUnlocks a Module Shield that slows the deterioration rate of a module by 50%, granting a longer time without repairs. A shielded module also has a bigger chance of not getting damaged during a Magnetic Storm.Personal CabinBase36:00N/ABiologistBase Expansion IIIUnlocks a Personal Cabin where one Alter can slepe. Privacy has a positive effect on the Alters' moods.Efficient FoodBase36:00N/ABiologistBase Expansion IIIRaw food packages (x10) are produced 25% faster.Food FarmBase36:0050 Phased Rapidium, 50 ProxyliumBiologistBase Expansion IIIUnlocks food farms, which can be placed anywhere on an Organics area to automatically create 3 Raw Food per day.Food Farm EfficiencyBase36:0050 Phased Rapidium, 50 ProxyliumBiologistBase Expansion IIIIncreases the efficiency of Food Farms to 6 Raw Food per day.Module Shields IIBase46:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidPhysicistBase Expansion IIIUnlocks better, more durable Module Shields. A module with a T2 Shield doesn't break and never gets damaged during a Magnetic Storm.Analysis of SamplesTheory1–2 N/A N/AAnalyze samples from the Oasis.Identity ReplicationTheory1–26:00N/APhysicistN/ADevelop a quantum simulation of Cathy.New Branching ProcedureTheory1–22:00N/AN/AN/AGives you access to the QC and the branching procedure.Anomaly RepulsorTheory1–26:00N/AGeologistN/AUnlocks a module that does not allow anomalies into the underground base.?Theory3???Anomaly Repulsor?Phased RapidiumTheory1–26:00N/AGeologistN/AEnables you to crecreate Phased Rapidium. Unlocks Extractor, Phaser, Pipline, and Phased Rapidium Storage.RematerializerTheory1–26:00N/APhysicistN/AUnlocks the Rematerializer — a device which should enable the materialization of an immaterial Alter.TerraformerTheory1–26:0050 Phased RapidiumBiologistN/AEnables you to terraform a barren area.Field LabTheory1–210:00N/AChemistTerraformerUnlocks a Research Outpost that can be placed in a terraformed region.Time Anomaly BoosterTheory1–26:0050 Phased RapidiumGeologistField LabBoosts the efficiency of one set of substance structures.Use for GooTheory1–26:00N/ABiologistTerraformerLets you investigate the weird substance that attacked Biologist's super plant.Faster SAM AnalysisTheory1–26:0050 Phased RapidiumBiologistUse for GooUnlocks faster analysis in the SAM.Lower Structure CostTheory1–26:0050 Phased RapidiumBiologistUse for GooReduces the cost of all substance structures.Increased Pipelines EfficiencyTheory36:0050 Phased Rapidium, 50 ProxyliumBiologistUse for GooIncreases the efficiency of Extractors by 25%.ProxyliumTheory1–2 N/A Field LabEnables you to create Proxylium. Unlocks Mixer and Proxylium Tanks.Substance RefineryTheory1–26:0050 Phased Rapidium, 50 ProxyliumChemistProxyliumA module where you can convert Phased Rapidium into Proxylium.DoublerTheory1–26:0050 Phased RapidiumPhysicistProxyliumUnlocks a Doubler which lets you duplicate a substance into two branches.Terraformer Tier IITheory1–26:0050 Phased Rapidium, 50 ProxyliumPhysicistProxyliumEnables you to terraform tougher barren areas.Magnetometer UpgradeTheory36:00N/AGeologistProxyliumUnlocks Magnetometer Analysis in the SAM.MegafluidTheory3N/AN/AN/AProxyliumEnables you to create Megafluid. Unlocks Megafluid Storage.Terraformer Tier IIITheory36:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidGeologistMegafluidEnables you to terraform tougher barren areas.Proxylium ConversionTheory36:0050 Phased Rapidium, 50 Proxylium, 50 MegafluidChemistTerraformer Tier IIIEnables you to convert Proxylium into Megafluiid in the Substance Refinery.Mass Spectrometer UpgradeTheory36:00N/APhysicistMegafluidUnlocks Mass Spectrometer Analysis in the SAM.ZPE Generator AlternatorTheory410:00100 Phased Rapidium, 100 Proxylium, 100 MegafluidGeologistMass Spectrometer UpgradeResearch the last part needed to build the ZPE Generator — an alternator.

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