#news_LampPost #warcry
Самое время поговорить об изменениях в новой редакции варкрая, которая стартует очень скоро, вместе с выходом коробки heart of ghur.
Новая редакция не будет переписывать правила с нуля, но изменит их так, чтобы выглядело свежо и интересно.
В этой статье гв рассказывает о трёх моментах, которые потерпели большее количество изменений.
Во-первых реакции. Реакции позволяют вам прервать игрока, дабы преждевременно потратить немного очков действий на то, чтобы сотворить пакость врагу. Те персонажи, которым суждено умереть в этот ход, имеют шанс нанести немного урона перед тем, как враг окончательно вынесет их.
Во-вторых кампании. Новые правила кампании позволяют вам разбивать лагеря и отправлять воинов на исследование леса. Лагеря дают вашим отрядам разные преимущества, но из-за враждебной природы гнардвуда в скором времени вам придётся перенести лагерь в другое место, не стоит задерживаться на одном месте. Квесты теперь требуют меньше сражений, а арки кампании — необязательный элемент, который вы и ваши друзья можете добавить в свои кампании, чтобы связать вместе несколько (часто, но не всегда, от трех до пяти) противостояний одной историей.
Ну и в конце концов, ребалансировка. Первое время в новой редакции будут лишь две банды, хашуты и болотники, но позже в предзаказ выйдет новый компендиум, в котором будут обновлённые профили на старые банды. Этот компендиум включает в себя правила для более чем 40 отрядов и более 800 профилей бойцов.
https://www.warhammer-community.com/2022/07/25/the-heart-of-ghur-all-the-big-rules-changes-in-warcrys-new-edition
The new edition of Warcry launches this summer with the stunning Heart of Ghur boxed set, but what changes are coming inside the Core Book? We sat down with the team behind the game to learn more about the new rules.
Terrain 1
The new edition builds upon the existing game rather than rewriting it from scratch, making it familiar to existing players and thrilling for beginners. There are, however, significant changes in three areas.
Reactions
A Reaction lets your fighters interrupt an opponent’s turn by spending one of their actions early. This makes games incredibly fast-paced and keeps players focused on the action. Here’s John, one of Warcry’s designers, on the new mechanic.
John: Reactions are a huge addition to the game and very exciting. The Counter reaction is something that we’ve seen players make consistent use of – fighters that would ordinarily be doomed to die early doors can get a few licks in before they go down. In addition, fighters who prioritise durability might previously have been unfavoured due to their lack of damage output, but they can now comfortably plonk themselves in front of others, happy in the knowledge that Counter is likely to do more damage than their regular attacks. Of course, sometimes your opponent doesn’t miss…
Counter
Product developer Nyle is also looking forward to Reactions.
Nyle: I love how the reactions that work in response to an enemy attack (like Counter) fundamentally change the way you play. It completely refreshes the way you think about your choices for engaged models, as your tactical options increase by nearly double when models fight in melee. Because these reactions work in your enemy’s activation, you are even more engaged than in the last edition when the attack dice start flying! At the same time, it doesn’t slow the game down because you usually spend an action to make a reaction, so you’ll have fewer actions to do later in the turn.
Terrain 2
Deciding when to use a Reaction or whether to keep both of a fighter’s actions for when they activate is going to be a key tactical decision in the new edition.
Campaigns
New campaign rules allow you to set up encampments and send out warriors to explore the Gnarlwood. Encampments give your warbands unique benefits, but the hostile nature of the Gnarlwood means that you’ll have to build a new one before long. Quests now take fewer battles to complete, while Campaign Arcs are an optional element you and your friends can add to your campaigns to tie several battles together (often, but not always, between three and five) with a single story.
Terrain 4
Sam, the lead designer of the new edition, can’t wait to get lost in the Gnarlwood.
Sam: I’m most excited about the new campaigns. The Gnarlwood is a treacherous and deadly place for the players to explore as they send out their scouts and choose where to set up their encampment for the night. No two campaigns will ever be alike as they take different twists and turns through the many quests to choose from, the treasures players can find, and places they might discover.
Rebalancing
While the Rotmire Creed and the Horns of Hashut have been designed with the new edition of the game in mind, you’ll still be able to use your old warbands to explore the depths of the Gnarlwood. They’ve all been updated and have had their points tweaked based on how tough, lethal, and mobile fighters are.
Terrain 3
These updated profiles can be found in the Warcry Compendium, which will be available to pre-order shortly after the Heart of Ghur box is released. It includes rules for more than 40 warbands and over 800 fighter profiles. Here’s David, the lead designer on the new tome.
David: I can’t wait to see what people do with the Compendium – that single book rebalances almost the entire range of miniatures you can use in Warcry. It gives players endless options for building warbands from scratch or from their existing Warcry or Warhammer Age of Sigmar collection, as well as revised abilities and all-new reactions for each faction. Every time I open that book I get inspired to start a new warband! I’m also loving the growing exploits of the Unfinished Prophets – my Tzaangor warband – who are currently exploring the Gnarlwood through all the new quests and Campaign Arcs in the Heart of Ghur box.
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | ✨ С Майкой на ракете * S Majkou na rakete ... | 0 | 7.28 | 21-08-2026 |