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Max Payne 3 Export Animations to 3ds max on Character

Дата публикации: 15-06-2025 13:22:26


I see that GTA IV uses .wad formats which can be easily converted to .onim and applied to a model in 3ds Max.
I managed to export the main character from Max Payne 3 into 3ds Max with his skeleton and textures.
Now I want to export the animations from the game — the ones used when the character is shooting and doing other stuff.
I noticed that Max Payne 3 uses .wcd files, which are clip dictionaries. What exactly are they, and how do I work with them?

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