Publisher: Frontier GamingThe district of Cinder Gate was designed to be Lucentia's answer to urban instability, a heavily developed corridor of corporate offices, logistics hubs, luxury residential compounds, transport terminals, industrial estates, and fortified commercial zones where security became a commodity bought and sold like any other service, and for years that security was provided by Blackshield Solutions, a powerful mercenary company whose uniformed operatives patrol streets, protect facilities, escort convoys, and intervene in gang activity with military efficiency, earning public trust and lucrative contracts across the district, but beneath the polished image lies an organisation corrupted by ambition, greed, and hidden loyalties, manipulating crime levels to secure additional contracts, secretly supplying rival factions with intelligence, and quietly prolonging conflicts that increase dependence on their services, while gang leaders, smugglers, politicians, and corporations become trapped within an increasingly complex web of influence controlled by Blackshield's executives, creating a dangerous situation where every outbreak of violence may be orchestrated and every apparent victory may serve a hidden agenda, as faction wars begin erupting throughout Cinder Gate between criminal organisations, community defence groups, political interests, and mercenary units themselves, some loyal to the company, others seeking to expose or overthrow it, turning the district into a battlefield where shifting alliances and manufactured crises collide in a struggle for power, profit, and survival, because in Cinder Gate peace has become a business model and war is simply another service being sold.
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Lucentia never sleeps - and neither should you. In this solo mode, you step into the city alone, taking on jobs, running cons, evading the law, and navigating the hidden currents of factions. Every decision ripples outward: a missed detail can cost more than cash, and a single bold move can rewrite the city’s balance.
To fully experience the chaos, you’ll need your Urban Chaos Core Rulebook. It contains the rules for attributes, skills, combat, factions, Noise, City Pulse, and the systems that make Lucentia feel alive. The solo adventure system builds on these rules, letting you engage with the city as both protagonist and storyteller.
Expect tension, opportunity, and consequences. You’ll roll dice, make choices under pressure, and see the city respond in real time. Every session is a self-contained story, but one that can leave threads spilling into the next.
Solo play in Urban Chaos isn’t about simply surviving - it’s about thriving in a city that watches, remembers, and pushes back. It’s fast, it’s engaging, and it’s yours to shape. Your moves matter. Your choices echo. And the city? The city is always listening.Price: $0.50
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