Zenith isn’t an easy game to classify. Part set collection, part lane-battler, even part paxgame, it’s full of tight contests and nasty tug-of-wars. (Tugs-of-war?) Really, though, it’s more than the sum of its parts, a strange but wonderful artifact by Grégory Grard and Mathieu Roussel that doesn’t play quite like anything else. Let me introduce […]
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