I’ll never forget a brief conversation I had with a friend in the game industry around 10 years ago. We were talking about a publisher with 20 employees, and they were looking to hire more people. I asked my friend, “Is having more employees inherently better?” His answer–a resounding YES–was memorable because (a) it wasn’t […]
I’ll never forget a brief conversation I had with a friend in the game industry around 10 years ago. We were talking about a publisher with 20 employees, and they were looking to hire more people. I asked my friend, “Is having more employees inherently better?”
His answer–a resounding YES–was memorable because (a) it wasn’t even a debatable answer for him and (b) I actually don’t agree. I think there’s a big difference between purposeful growth and growth for the sake of growth, whether it applies to the number of employees, products, infrastructure, revenue, etc.
This was perhaps the biggest topic I broached with Joe of Allplay and Nick from Bitewing in our recent conversation. Early in the chat Joe mentioned an exit interview with an employee who had concerns about the complex web of internal systems resulting from Allplay having 30 employees and publishing around 25 games per year.
I was already curious about this, as Allplay and Bitewing both have quite a few unfulfilled crowdfunded games (14 total between them at the time of the recording). I asked them how they felt about that quantity and how it serves their customers. We also talked about overhead (Allplay owns a warehouse) and the general concept of growth (Joe mentioned the size of Asmodee as an aspiration for Allplay).
Bitewing is a little more similar to Stonemaier in that both companies have less than 10 employees and rely heavily on outsourcing to independent contractors, facilities, and services. We incur different risks than Allplay: We have less control and might be forced to pivot (this happened recently when our fulfillment partner in Canada told us they no longer wanted to be a fulfillment center). Conversely, the risk of high overhead is that if you have a bad year, you might struggle to pay salaries and leases.
Here’s my take on growth for each category:
For what it’s worth, I feel similarly about events and conventions: To me, the goal is for everyone to have a great time in a specific shared experience. An event that works well with 100 people may feel completely different if it grows to 400 people.
Those are my thoughts on growth! I’d love to hear your perspective: Is more inherently better? When is growth good?

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