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*NO* Sonic the Hedgehog 2 (SMS) "Glitchpond (Chronohop Mix)"

Дата публикации: 15-06-2026 00:18:38


ohai I'm DJ Gaia Kitten, the arrangement was done by me with Cubase Elements 7 DAW and VSTs like Sylenth1 and using beats I constructed from Steinberg Dark Planet VST and then mixed and mastered at home on my laptop.
I wanted to give the track an expanded and modern wide stereo sound, to make it sound fresh and I made it to listen to on my walk to work~ Its is part of an album I made that was originally called Gaia The Bass Hog but now its called MEGA Genesis RAVE.
 
Games & Sources
Game: Sonic the Hedgehog 2 (8-bit)
Music: Aqua Lake Zone

Aqua Lake Zone in Sonic The Hedgehog 2 (8-bit) was collaboratively composed by Sega sound team members Masafumi Ogata, Naofumi Hataya, and Tomonori Sawada.





Основное содержимое страницы с новостью.

Arrangement-wise, if the audio's done primarily through sampling the original audio, we likely won't roll with that, but it seems like it's based on a MIDI or something being reinstrumented. It might be sequenced from the ground up though, I wouldn't know.

Sound design and mixing-wise, this is dead on arrival. The energy's good, and the beats have nice heft, but this is definitely shrill/piercing practically the whole way. Are you only listening through speakers/monitors or are you using headphones, because on headphones, this is too much.

The way the lead at :23 is produced with this much warble/delay on it, it lacks form; the only reason I recognize what's happening is from being familiar with the source. In a vacuum, I like the approach in trying to give this a grimier sound, but that doesn't mean the volume and effects aren't too far in the other direction to the point of being unpleasant. From 1:30-1:53, the belltone-like sound is also shrill.

After 1:52, the track is essentially repeating what came before and there aren't any further significant arrangement ideas, so the piece, while transformative in the sound and feel of the source, is ultimately still underdeveloped. With the energy always loud and intense, there's no real dynamic contrast, you're just being hit with heaviness.

Definitely a solid concept as far as going for a sound upgrade, Gaia, so no one can discount that, but we're looking for more than that. It's not a fully fleshed out and interpretive arrangement vis-a-vis our Submission Standards (too limited and repetitive, plus the structure is arguably too close to the original aside from this genre adaptation). And the mixing on this coupled with some of the instrumentation choices is too shrill and harsh at the moment. Some potential here, but not close to where it would need to be if getting posted here's the goal. Do keep at it!

NO

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