This is a draft post; the idea is to share the start of my progress and lay the groundwork for a future post.
As part of developing a game for Session 3 of the ADN campus program, I joined their 3D modeling team.
I was in charge of creating props to decorate the environment, which involved creating and optimizing meshes in Maya, then creating textures in Substance Painter and integrating them into Unreal, including creating materials, collisions, and blueprints.
| # | Наименование новости | Тональность | Информативность | Дата публикации |
|---|---|---|---|---|
| 1 | Lantern by baymax54 | 0 | 5 | 24-06-2026 |
| 2 | Fantasy River Environment | Unreal Engine 5 by Sonali Bharti | 0 | 5 | 24-06-2026 |
| 3 | DIVE Environmental Assets by Gillian Reese | 0 | 5 | 24-06-2026 |
| 4 | Game Character by Saikat Ghosh | 0 | 5 | 24-06-2026 |
| 5 | Mobile Shooter trailer by Ilya Smolenskiy | 0 | 5 | 24-06-2026 |
| 6 | The Mongol Warrior Wip by Ana Valeria C. Tamez | 0 | 3 | 24-06-2026 |
| 7 | Musculoskeletal Anatomy Practice by Nazanin Arad | 6 | 7 | 24-06-2026 |
| 8 | Nian bean by Remor Kimin | 0 | 5 | 24-06-2026 |
| 9 | Advancing 3D printing mechanisms with fluid dynamics modeling | 0 | 0 | 20-01-2026 |
| 10 | Regina by Leandro Abe | 0 | 2 | 24-06-2026 |