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Faragement Props by Lucas ANSELMO PIRES

Дата публикации: 24-06-2026 19:07:20


This is a draft post; the idea is to share the start of my progress and lay the groundwork for a future post.
As part of developing a game for Session 3 of the ADN campus program, I joined their 3D modeling team.
I was in charge of creating props to decorate the environment, which involved creating and optimizing meshes in Maya, then creating textures in Substance Painter and integrating them into Unreal, including creating materials, collisions, and blueprints.

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