So I have a starlink sat attached in the bay
sat01:starlink\starlink_even
STATUS Orbiting Earth
RPOS 2027656.694 6240081.031 358786.116
RVEL -5172.5404 1355.0636 5661.7062
AROT 164.127 36.282 55.563
ATTACHED 1:0,Starship
AFCMODE 7
PRPLEVEL 0:1.000000
NAVFREQ 0 0
SOLP 0 0.0000
DPLY 0 1 1459.9468
END
you have to change the cfg of the satellite.
; === Configuration file for vessel class starlink ===
ClassName = starlink_even
Module = starlink/starlink_even
BEGIN_ATTACHMENT
P 0 0 0 1 0 0 0 1 0 SS
END_ATTACHMENT
What was the fix?
Like the NG and Falcon. I think I might need to make it so the model number changes? I have SS39. But if you wanted more just change the model number in the cfg.
I might also change the venting to match the valves.
Frost has been asked about. I think just a frost mesh is added. one could control it by key or condition, Any thoughts
What was the fix?
Like the NG and Falcon. I think I might need to make it so the model number changes? I have SS39. But if you wanted more just change the model number in the cfg.
I might also change the venting to match the valves.
Frost has been asked about. I think just a frost mesh is added. one could control it by key or condition, Any thoughts
I just copied the cfg change of the satelite
So I loaded 10 sat. You need to give it a space of time else it looks like a big sat.
So the booster. all I did is added the upperpart to the mesh.
But when it landed it went thru the arms and landed very near to the tower?
@BrianJ any ideas?
I am not sure if it is near the tower it attaches to the tower?
BC_TOWER:spacex_starship\bc_tower
STATUS Landed Earth
POS -97.1540880 25.9953540
HEADING 90.00
ALT 0.500
AROT 180.000 -82.846 -115.995
AFCMODE 7
NAVFREQ 0 0
ARMSTS 0 2 0 2
ARMPRC 0.500 1.000 0.000 0.000 1.000 0.000
PRMS 10.000 1.000 0 0
CLAW 2 1.000 0.986 0.767
PSTN 0.997 0.828
STTS 0 0 1 1 0.0
TRGT AUTO
END
Starship_Booster:spacex_starship/spacex_boosterversion3
STATUS Landed Earth
POS -97.1541424 25.9954830
HEADING 222.50
ALT 34.771
AROT 153.906 6.507 -52.142
AFCMODE 7
PRPLEVEL 0:0.006657
NAVFREQ 0 0
FINS 0 0.0000 0.5000 0.5000
APST 2 0 0 0 0 0 0 0.0000 1 0
LPRM BC_TOWER
END
But when it landed it went thru the arms and landed very near to the tower?
@BrianJ any ideas?
Did you enable the tower catch function?
Do you mean this:
P = Enter Catch Target Name (useful for multiple launches, otherwise can leave on AUTO)
In the scn I think it is set
BC_TOWER:spacex_starship\bc_tower
STATUS Landed Earth
POS -97.1540880 25.9953540
HEADING 90.00
ALT 0.5
AROT 180.000 -82.846 -115.995
AFCMODE 7
NAVFREQ 0 0
ARMSTS 0 2 0 0
ARMPRC 0.500 1.000 0.000 0.000 0.000 1.000
PRMS 10.000 1.000 0
CLAW 0 0.000 0.000 1.000
PSTN 0.013 0.067
STTS 0 1 0 0 0.0
TRGT AUTO
END
OK. I have made slight changes to the starship. So the heatshield on the fins will not reflect. On the model number. I think I can do. But I think you will need a textures for S40,......
Tring to figure out which font also?
The Booster. I need to make changes. the current booster has 3 fins while earlier had 4. And the bottom is different.
BUT here is where I don't understand. The booster is 72.3Metes. So in the drawing is a cube 72.3 meters in length. The top is the current mesh with 3 fins. and I added the bottom gray part. I need to finish the bottom.
The bottom one is another model. but neither are 72.3M. Both are the right diameter of 9M.
Tried looking for a good drawing to adjust
Thanks. I found this:
I saw the KSP and think I can make a white frost mesh to cover the body
So I adjusted some things. Trying to figure out the vents to adjust to my mesh.
The newest booster only has 3 fins. Trying to figure that animation part out. I am not sure how to get them to rotate so I can test that part.
I think I can add a frost mesh that scales on the booster depending on the fuel level
Questions/Issues.
@BrianJ Any ideas why the BC_tower is not landed? Could it affect the booster landing?
BC_TOWER:spacex_starship\bc_tower
STATUS Orbiting Earth
RPOS 4202166.736 4101397.858 -2468531.596
RVEL 282.6363 -123.8348 281.2279
AROT -23.178 -45.883 64.148
AFCMODE 7
NAVFREQ 0 0
ARMSTS 0 2 0 2
ARMPRC 0.500 1.000 0.000 0.000 1.000 0.000
PRMS 10.000 1.000 0 0
CLAW 2 1.000 0.986 0.767
PSTN 0.997 0.828
STTS 0 0 1 1 0.0
TRGT AUTO
END
Starship_Booster:spacex_starship/spacex_boosterversion3
STATUS Landed Earth
POS -89.7810454 25.7280951
HEADING 95.42
ALT 36.762
AROT 154.285 -0.342 -94.162
AFCMODE 7
NAVFREQ 0 0
FINS 0 0.0000 0.5000 0.5000
APST 2 0 3 0 2 0 0 0.0000 0 0
LPRM BC_TOWER
END
I wonder if the arms should be under the fins?
Looking at the code. I can't figure out those venting where they are from? And the fin animation.
@BrianJ Any ideas why the BC_tower is not landed?
Attachment Manager.
Could it affect the booster landing?
Possibly. Try it and see!
Good luck!

Thanks. Yes I disabled attachment manager. And she gets close. But still NO attachment
As I understand the code. As the booster gets near the tower should attach the booster, right?
Starship:starshipvers3
STATUS Orbiting Earth
RPOS 5638094.689 3175182.224 -1143795.851
RVEL 3566.1219 -4409.0220 5338.9635
AROT -37.202 -34.982 72.680
PRPLEVEL 0:0.101168 1:1.000000
NAVFREQ 0 0
RSL 3
ACL 39.2400
UEC 0 0
TGT 0 0 0 NULL
DLR 0
NC 0
RNT 0 0 0
FBW 0 0.00 70.00
DSP 0
HAT 0 0.0000
NOSE 0 0.0000
CAN 0.0000 0.0000
WNG 0.0000 0.0000 0.0000
LEG 0 0.0000
SOST 1 0 0 0 1 2 0
SOPR -0.4660029 200000.0 200000.0 314217.0 125000.0 BC_TOWER 1.4836
LOTM 11 30 0 3 0.0000
NOZL 0.0000 0 0 1
END
BC_TOWER:spacex_starship\bc_tower
STATUS Landed Earth
POS -97.1540880 25.9953540
HEADING 90.00
ALT 0.500
AROT 180.000 -82.846 -115.995
AFCMODE 7
NAVFREQ 0 0
ARMSTS 0 4 4 2
ARMPRC 0.500 0.549 0.091 0.000 1.000 0.000
PRMS 10.000 1.000 0 0
CLAW 2 1.000 0.986 0.767
PSTN 0.997 0.828
STTS 0 0 1 1 0.0
TRGT AUTO
END
So do the catch arms need to be in a certain position, and open/ close? for the booster to get caught
So I need to adjust the QDA to be below the fins.
| # | Наименование новости | Тональность | Информативность | Дата публикации |
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| 6 | DeepSeek-V3 Model: Theory, Config, and Rotary Positional Embeddings | 0 | 22.5 | 12-03-2026 |
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